Louis DI Mauro
Game design IN UI
In designing my card game, I embarked on a comprehensive research journey, immersing myself in various board games to understand what makes them engaging. After each session, I meticulously recorded my findings, using a spreadsheet to analyze and distill the key elements that contribute to a game's enjoyment. To create a cost-effective low-fidelity prototype, I embraced innovation and affordability by utilizing 3D printing for components like dice, bunny pieces, and the game box, aligning them with the game's thematic and physical requirements. I sourced basic materials such as playing cards and pens from a dollar store, piecing together an initial version of the game. This prototype underwent rigorous testing through four rounds with participants, allowing me to fine-tune the card balance and game mechanics. Adjustments, such as lowering life points and increasing the number of nukes, were made to perfect the gameplay. This iterative process of testing and refinement led to the development of an outstanding high-fidelity prototype, demonstrating a blend of strategic planning, creative problem-solving, and user-centered design in bringing the game concept to life.